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VFX, Virtual Reality
VFX Supervisor with strong film, venue, VR, lightfield, and technical experience
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Madison Square Garden / Obscura Digital - VFX Supervisor
Lytro - VFX Supervisor
Final Destination 3 - VFX Supervisor
300 - DFX Supervisor
Race Through New York with Jimmy Fallon - Stereo Supervisor

Personal Details

San Francisco
Los Angeles

United States, United Kingdom, Canada

Work Details


Visual Effects Society

VFX Supervisor
VR Post Supervisor, 360 Production, 360 Post, VR Tech

I have worked on over 70 films and venue shows since 1994 as a VFX supervisor, match-move supervisor, stereo supervisor, CG supervisor, and compositor.

I am currently heading up VFX for Obscura Digital, working on extremely high-resolution immersive footage.

At Lytro, I was responsible for leading the internal Research and Development VFX team, defining the on-set and post-production workflows, shaping camera and software design, and working with clients while working on bringing the first light field cinema and VR cameras to market.

Prior to Lytro, I was a stereo supervisor at Industrial Light and Magic, where I also worked as a CG supervisor and as a technical lead for designing and implementing ILM's canonical Nuke system.

I was classically trained in animation under Derek Lamb, Janet Perlman, Suzan Pitt, Jules Engel, and Christine Panushka, as an undergraduate at Harvard and graduate at CalArts.